About This Game Going Nowhere: The Dream is a 3D, first person, parkour inspired platformer taking place in Loren's dreams, memories and life. Playing as Loren, you navigate the dreamscape to get Loren's long lost friend Violet back to the real world after she mysteriously appeared in Loren's town for the first time in years. Discover a deeper meaning to Loren's myserious dreams and Violet's apparitions.FeaturesGameplay is parkour inspired with many navigational challenges instead of relying on speed and timing. The game is very speedrun friendly, however.Play as Loren as she travels between her dreams and the "real world," looking for her long lost friend while trying to uncover what is truly real.Secrets, easter eggs, alternate endings and more. The hidden content in this game is meant to be HARD to find. Glitch the game, think outside the box, escape the levels, and find things no player has ever found. 7aa9394dea Title: Going Nowhere: The DreamGenre: Adventure, IndieDeveloper:Nowhere TownPublisher:Nowhere TownRelease Date: 22 Nov, 2017 Going Nowhere: The Dream Activation Code [Keygen] going nowhere the dream. going nowhere the dream This game lowkey had me in a bit of tears. This game lowkey had me in a bit of tears. Fun parkour-style game with a nice story, interesting visuals and hidden secrets.. It's like a 2D Mirrors Edge and it was pretty good, although it could have used a bit of the climbing or wall running mechanics, it was a pretty decent game with interesting NPC graphics. The story was not all that enticing or eye opening but the gameplay left something to be remembered and at the price tag they're suggesting, I'd say that's pretty fair. In fact, I wouldn't mind paying $5 to add this to my collection. One flaw is the ladder climbing shadow/animation- this comes up often, your characters arms go haywire and your shadow keeps her arms to her side. Overall, it's a good game with some flawless controls. It's short, it is. But worth a play through.. Lot of stuff not working -- cannot figure out how to use the main menu with just the mouse and keyboard, then the controller interface has a number of issues, too. Cannot successfully remap keys to anything usable, and testing out each new configuration means sitting through a long intro animation. Unplayable on Ubuntu Linux 18.10 and 19.04 with xbox-type gamepad controller.(Update 05\/2019: Tried to use Steam Big Picture to get controller support. No dice.). So, I bought this game without any real expectations and im glad for it. Don't misunderstand, it was worth the money I spent on it but I was expecting a parkour game. It kinda is, but its more like running from point to point to get to story nodes. The parkour and movement it is very...floppy? Floppy is the only word I can think to describe it.The character doesn't have a lot of traction keeping her on the ground, which means sprinting up a ramp will result in broken legs most of the time. There were a few times where I was confused on where to go, but that was more me not taking any hints rather than the games fault. There are multiple endings from what I can tell and a few achievements for finding secrets etc.The story for the game was rather predictable, but the actual writing itself was well done, and made me feel a little sad at the main ending which is quite good for a game that took less than an hour. Some people may be saying "An hour? I don't want to waste my money on that!" which is a valid opinion, but I think if they tried to stretch it into 2 or 3 hours it wouldv'e degraded the experience as a whole. Overall, while the gameplay isn't the best the story makes up for it, and although it is less than an hour long if it was any longer it would degrade from the experience. Its a short but a beautiful and calm game. It has some secrets here and there but they are NOT achievement secrets and i find that a bit nice. (Dont read this part for spoilers if you want) There is a secret on the first level.. Got this in a bundle (obviously). This is a combo 3D platformer/puzzle game. This should make it an instant hit, but the implementation is as bizarre as it is faulty. For some reason, making the game story delivery as craphouse as an old dead 1990's 2d pixel RPG seemed like the developers choice for a "great idea". It fails. The environment is 3D, but uses really simple polygons and poor quality textures. Even more bizarrely, the characters in this environment are 2D retro pixel cardboard cutouts.I get that this is the developers attempt at "art", but as always, in any video game, this notable failure to hire digital artists just comes across as lazy. "art" is not an excuse for failing to bother to put any effort into the graphics for a game. Art is not "easy", it's hard work. Review the Sistine Chapel if unsure. The game might have been okay if the developer had put some effort into all aspects of the game... the levels themselves are fairly rich and interesting but the shoddy delivery on graphics ruins any enjoyment. So of course, I can't recommend this one.
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